In
the aftermath of the Horus Heresy and destruction of Caliban, the First Legion
had desperately salvaged what was left of their home world to create The
Rock. Essentially a mobile fortress made
of the remnants of Caliban and used as a base of operations for the Dark
Angels, the sons of Lion El’Jonson began their holy quest to hunt down those
they had once called brothers. Where
once they had fought side by side and would have gladly given up their lives
for, now all that is left is bitter hatred that can only ever be quenched
through retribution and blood-shed.
The
Dark Angels traveled tirelessly across the stars to see through any possible
leads that may lead them to The Fallen.
Guided by the Legion’s Inner Circle, they mercilessly pursued those that
had betrayed their gene-sire through treachery and deceit. As The Fallen spread further away from
Segmentum Obsurus, the Dark Angel’s hunt became ever more difficult. Even with the aid of the Legion’s Epistolaries,
it seemed as if their quarries had vanished, leaving not even the slightest
psychic trail behind for them to track.
As
the Angels will realize, most of The Fallen have taken refuge within the Eye of
Terror. The renegade Dark Angels waited
patiently within the warp, guided by their Chaos gods. They waited for centuries, anticipating for a
sign as to when they may come out of their hiding. Despite their newfound faith, the starships
that carried the traitors were not immune to the Immaterium’s voracious powers. As time passed, the Gellar Field Devices installed
to allow starships and its occupants to survive the extremely hostile
environment of Warpspace would weaken and eventually collapse, allowing the
denizens of the Warp to tear inside the ship to reach and consume the souls of
all living things aboard. As for the
ship itself, the adamantium hull and superstructure would be similarly
distorted and warped into a mangled mass, floating lifelessly within the Warp
until by chance it collided with another ship to create a space hulk, before
returning to real space.
c.
580.M40
Chief
Librarian Ezekiel received a distressed call via astropathic communication
signaling a massive space hulk sighting.
Traveling dangerously close to a commercial route used for industrial
trading by the Imperium, complete annihilation through fire would be disastrous
as the debris left in its destruction may hit and destroy numerous merchant
ships not built for space warfare. The
most disturbing aspect was that the communication was immediately lost after
transmission and never recovered, despite the combined efforts of the Chief
Librarian, senior Epistolaries as well as the other astropaths and psykers
aboard The Rock. Not only was psychic
communication rendered impossible, but the use of their latent powers became
more difficult by the minute.
Mission
1 - Contact
The
psychic disturbance was immediately brought to Supreme Grand Master Azrael’s
attention, who promptly decided it was in the Angel’s best interest to
investigate the matter directly, via dispatching a number of squads from the
Deathwing Company. With the interior
visual/layout of the space hulk impossible to unveil from The Rock, Azrael’s
command was for the squads to breach the derelict vessel via boarding torpedoes
directly. Once inside, their primary
mission were to establish coordinates that were deemed safe enough for teleport
homers to be set up such that members from the Deathwing Knights may join force
and provide some much needed close-combat support and on the ground leadership.
Deployment
and forces
Dark
Angels:
The
Dark Angels player has two squads:
Squad
Dominus:
-
One Deathwing Sergeant armed with a Storm Bolter
and Power Sword
-
One Deathwing Terminator armed with Heavy Flamer
and Power Fist
-
One Deathwing Terminator armed with Storm Bolter
and Chain Fist
-
Two Deathwing Terminators armed with Storm
Bolters and Power Fists
Squad Ulciscor:
-
One Deathwing Sergeant armed with a Storm Bolter
and Power Sword
-
One Deathwing Terminator armed with Assault
Cannon and Power Fist
-
Three Deathwing Terminators armed with Storm
Bolters and Power Fists
Genestealers:
Refer to Space Hulk Mission Book: Beachhead. However, Genestealers
player will receive one reinforcement blip per turn, between Turn 4 and
finishing on Turn 12.
Victory:
Dark Angels:
The mission ends at the end of Turn 12. The Dark Angels player wins by setting up at
least four teleport homers (up to a total of five teleport homers maybe set) and
surviving to the end of the mission with no less than five Terminators. To set up a teleport homer, a Deathwing
Terminator must be in the center square of a room (the room must not be
occupied by Genestealer models) and spend 4 APs to set up. While setting up a teleport homer, the model
cannot be on Overwatch or Guard, and if the model is attacked by a Genestealer
then the action is aborted and must attempt to set up again in the Dark Angels
player’s next turn. The confined area
within a space hulk means that only one teleport homer may be set up per
room.
The Genestealers player wins outright if the Dark Angels
player fails to set up at least three teleport homers or have less than five
remaining Deathwing Terminators by the end of the game.
Any other results will be a draw.
Looking forward to getting involved with this mate...as Night Lords if possible ;)
ReplyDelete