Friday, June 15, 2012
Louis' 1st Legion: Dark Angels (3rd Company)
Hi everyone, I've decided to pop my "SNS cherry" by starting my first project log showcasing a DA Tactical Squad I salvaged from an unfortunate encounter with a can of GW Purity Seal on a humid day back in September 2011. I had finished my first squad, applied the water transfers properly and wanted to seal them and make sure the decals will sit tight. What ended up happening was that all my marines ended up all fogged up as the Purity Seal overly matted them all.
Thursday, June 14, 2012
How to paint Tyranids quickly and effectively
For me, the main criteria when painting a horde army was to use a simple but effective painting technique which would allow me to plough thorough tons of models quickly and end up with a decent looking army for the table top by the end of it all.
I decided to go with natural looking colours for my Tyranids as I wasn't a fan of the bright, garish colours of the main hive fleets. Anyway, I'll dive right in:
Colours: Ushabti Bone, Castellan Green, Elysian Green and Reikland Fleshshade. There are other colours that can be used for specific details and a few extra colours for those models with a little more variation in their design but these four are the main ones used to paint every single Tyranid model from the Ripper swarms up to the Trygons.
Step by step below:
Step by step below:
Query: subspecies Hive Tyrant
Accessing File: 0019921
Date: 0736998.M41
Subject: Species Record - Xenos/Tyranid/Hive Tyrant
Rating: Caucus Theta
Ref: Inquisitor Kryptman; Inquisitor Czevak; Munitorum Strategic Intelligence Collective 827/II
Wednesday, June 13, 2012
Warhammer 30,000 rumour
http://www.warseer.com/forums/showthread.p...l=1#post6262497
quote Kurgan the Lurker:
BoLS picked up on it as well and posted about it from the Warseer thread:
We've been saying for years that one way or another, Games Workshop would bring the Horus Heresy to the tabletop. Here's the latest word:
via Warseer's every reliable Harry
I can be more specific ....
There are three Heresy books coming .... the first one later this year.
...and yes you are quite right there are some big and exciting things coming with them.
This is in reference to Forgeworld, and is said to occur after the next IA book which has already been announced. There was talk for years that within the company there were ardent opponents of the Heresy ever making an appearance on the tabletop as it might fragment the playerbase. So something fundamental must have changed if Forgeworld got the greenlight
6th Edition release details/rumours
From Darnoks Birdy on Warseer:
The £45 Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.
With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.
This £8 set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.
There are also "Munitorum Templates" (£12, designed with a metal effect look), "Munitorum Tape Measure" (£10, looking like a Servoskull) and "Munitorum Dice" (£10, while stocks last).
Fighting Necrons with Blood Angels
With the massive amounts of new necron models, fighting necron enemies is somewhat of a growing trend. I experienced my first defeat last Friday… Yesterday I played the same opponent with the exact same list he defeated.
My initial thoughts on this army – Lots of AV13 and they can dish out some serious fire power. As of now, the bane of my blood angels are the necron stalkers which grants everything shooting at the same target the twin linked special rule as long as the stalker itself scores a hit (no need to wound). In this case, a full assault squad can be whittled down even with a sanguinary priest embedded into the unit far too easily. Imagine doomsday cannons’ & monoliths’ throwing out large pies with rerolls if they scatter off!
In any case, trying to outshoot the necrons is difficult to say the least. Therefore I’ve opted to use a “decent of angels” army to combat this. Get in their face as quick as possible so that you sustain less shooting and CQC these robots to death… I’ve also found it very useful to fill up all troops slot since necrons will eat vehicles very easily with the scarabs and with so much shooting coming at you, having your maximum troops slots makes it a bit more forgiving.
The biggest hint I can offer is “target priority”… That said the first unit to kill are the stalkers. With them out of the equation, it becomes much easier to dissect this army. Secondly, take a good mix of power weapons and powerfists or thunder hammers. A lot of necron units have AV13… anything short of a melta gun or a powerfist simply cannot hurt it. Versus necron infantry, take power weapons or lightning claws to kill as many as possible. I’ve had space wolf grey hunters struggling to deal with the regenerating necrons. The necrons are tough!!!
Thirdly, necrons are highly mobile… Their units can teleport or walk out of portals. Chances are they can somehow slip through a charging line of assault units. When that happens, necrons can quickly grab objectives or just kite you around. To counter this, I take 2 vindicators with overlapping arcs of fire to cover each other towards the back of the board ready to blow up whatever that slips through. Weapons with large pie plates are great because when teleporting or exiting a portal, necrons need to be packed close together. “say hello to my little friend”
My initial thoughts on this army – Lots of AV13 and they can dish out some serious fire power. As of now, the bane of my blood angels are the necron stalkers which grants everything shooting at the same target the twin linked special rule as long as the stalker itself scores a hit (no need to wound). In this case, a full assault squad can be whittled down even with a sanguinary priest embedded into the unit far too easily. Imagine doomsday cannons’ & monoliths’ throwing out large pies with rerolls if they scatter off!
In any case, trying to outshoot the necrons is difficult to say the least. Therefore I’ve opted to use a “decent of angels” army to combat this. Get in their face as quick as possible so that you sustain less shooting and CQC these robots to death… I’ve also found it very useful to fill up all troops slot since necrons will eat vehicles very easily with the scarabs and with so much shooting coming at you, having your maximum troops slots makes it a bit more forgiving.
The biggest hint I can offer is “target priority”… That said the first unit to kill are the stalkers. With them out of the equation, it becomes much easier to dissect this army. Secondly, take a good mix of power weapons and powerfists or thunder hammers. A lot of necron units have AV13… anything short of a melta gun or a powerfist simply cannot hurt it. Versus necron infantry, take power weapons or lightning claws to kill as many as possible. I’ve had space wolf grey hunters struggling to deal with the regenerating necrons. The necrons are tough!!!
Thirdly, necrons are highly mobile… Their units can teleport or walk out of portals. Chances are they can somehow slip through a charging line of assault units. When that happens, necrons can quickly grab objectives or just kite you around. To counter this, I take 2 vindicators with overlapping arcs of fire to cover each other towards the back of the board ready to blow up whatever that slips through. Weapons with large pie plates are great because when teleporting or exiting a portal, necrons need to be packed close together. “say hello to my little friend”
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